Training[]
The training level in MAG is there to help the player get familiar with the controls and control points. This mode gives a one-time experience boost.
Suppression (64 players)[]
No Level Requirement
Straight-up Team Deathmatch
Only mode that does not contribute to the Shadow War.
As of 1.07, all PMCs can fight each other in a random map.
Sabotage (64 players)[]
Must be at least Level 2 to play
Attackers must infiltrate rival communication facilities and hold two control points at the same time.
Once achieved, a final demolition objective is revealed and must be destroyed to win
As of 1.07, Sabotage has gone neutral, meaning all PMCs can fight on all maps.
Acquisition (128 players)[]
Must be at least Level 4 to play
Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction point.
Interdiction (128 players)[]
DLC Content
Interdiction is a game mode where two PMC's fight over three neutral objectives. This game mode is very vehicle heavy and has no set bases or routes.
The only tactical structure is a mortar battery.
Domination (256 players)[]
Must be at least Level 8 to play
Attackers start scattered along the map edges and move on foot or ride a transport vehicle.
Defenders must take outer defensive positions to meet the oncoming attackers.
For the defenders to win, they must prevent the pumps from reaching 100% damage for 30 minutes.
For the attackers to win, each platoon must do the following:
- Secure and hold both burn-off towers.
- Once achieved, they then need to secure and hold both cooling towers.
- Finally, overload and hold the pump stations (A+B, C+D, E+F, G+H).
Along the way, the attackers should also take out the Anti-Aircraft Emplacement, Bunkers, Mortar batteries and Sensor Arrays for an easier game.
Escalation (96 Players)[]
DLC Content Escalation is a game mode that is fought between three PMCs at once on a neutral map. There are four control points, A through D. Three outer controlpoints, A-C, is set in the corners of a triangle and D in the middle. Each PMC spawns in a region between two of the outer control points.
The objective is to capture two of the points A-C. When one PMC has two of these D is unlocked and A-C is locked down. Now the PMC that captured the two control points previously want to defend D. As soon as they lose D everything is reset and the control points no longer belongs to any PMC.
On the escalation maps there are no tactical structures or vehicles besides the spawn points.
Multiqueue (64-256 Players)[]
Multiqueue is an option that puts the player in queue for any game mode (excluding Training). Depending on how many game modes are selected, 20% for each selected game mode. The XP bonus can range from 0% to 120%. Stacks with "happy hour" bonus.
This has replaced the Directives option as of the 2.10 patch.