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Training[]

The training level in MAG is there to help the player get familiar with the controls and control points. This mode gives a one-time experience boost.

Suppression (64 players)[]

No Level Requirement


Straight-up Team Deathmatch

Only mode that does not contribute to the Shadow War.

As of 1.07, all PMCs can fight each other in a random map.

Sabotage (64 players)[]

Must be at least Level 2 to play

Attackers must infiltrate rival communication facilities and hold two control points at the same time.


Once achieved, a final demolition objective is revealed and must be destroyed to win

As of 1.07, Sabotage has gone neutral, meaning all PMCs can fight on all maps.

Acquisition (128 players)[]

Must be at least Level 4 to play


Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction point.


Interdiction (128 players)[]

DLC Content

Interdiction is a game mode where two PMC's fight over three neutral objectives. This game mode is very vehicle heavy and has no set bases or routes.

The only tactical structure is a mortar battery.

Domination (256 players)[]

Must be at least Level 8 to play


Attackers start scattered along the map edges and move on foot or ride a transport vehicle. Defenders must take outer defensive positions to meet the oncoming attackers. For the defenders to win, they must prevent the pumps from reaching 100% damage for 30 minutes.

For the attackers to win, each platoon must do the following:

  1. Secure and hold both burn-off towers.
  2. Once achieved, they then need to secure and hold both cooling towers.
  3. Finally, overload and hold the pump stations (A+B, C+D, E+F, G+H).

Along the way, the attackers should also take out the Anti-Aircraft Emplacement, Bunkers, Mortar batteries and Sensor Arrays for an easier game.

Escalation (96 Players)[]

DLC Content Escalation is a game mode that is fought between three PMCs at once on a neutral map. There are four control points, A through D. Three outer controlpoints, A-C, is set in the corners of a triangle and D in the middle. Each PMC spawns in a region between two of the outer control points.

The objective is to capture two of the points A-C. When one PMC has two of these D is unlocked and A-C is locked down. Now the PMC that captured the two control points previously want to defend D. As soon as they lose D everything is reset and the control points no longer belongs to any PMC.

On the escalation maps there are no tactical structures or vehicles besides the spawn points.

Multiqueue (64-256 Players)[]

Multiqueue is an option that puts the player in queue for any game mode (excluding Training). Depending on how many game modes are selected, 20% for each selected game mode. The XP bonus can range from 0% to 120%. Stacks with "happy hour" bonus.


This has replaced the Directives option as of the 2.10 patch.

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