- Main article: Submachine Gun
30 x 7
|Unlocked at level (Class)||
1 (Close Quarters)
|Cost in Skill Points||
|Rate of Fire||
"The gold standard for submachine guns, the KP5 excels in a close combat environment. It has a good rate of fire and average stopping power, but it suffers from low accuracy common to weapons of it's class."
- Accuracy: 3.38/8.0
- Stability: 7.35/8.0
- Damage: 3.36/8.0
- Rate of Fire: 7.1/8.0
- Capacity: 30 'rounds in a Box Magazine. 180 'rounds in reserve.
- Reload Time: Very Fast
The KP5 is a decent weapon in the right hands. Its accuracy and stability is comparable to the F90, and is better than the Vipera-2. Rate of Fire for this weapon is average. The biggest let down to players when using this weapon is its ammo capacity. However, the mag size becomes irrelevant when in the hands of careful commandos going in to destroy the enemy's assets (the mortar battery, anti-air, motor pool, sensor array, and gates), especially in Domination. Due to the relatively small magazine, firing in 2-3 round burst at medium range and 4-5 round bursts at close range is recommended to avoid consuming too much ammunition and to increase accuracy. Engaging targets at longer ranges is not recommended. Unlocking the Improved Stability skill is a must, along with the reflex sight.
- Sights (Increase Weapon Accuracy)
- Reflex Sight ............1c (Improves aim.)
- Suppressor .............2c (Undetected by sensors when firing, but decreases accuracy.)